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CG-AI integrated pipeline | Game Engine | AI render |Environment
I built this Tibetan-style monastery square in Blender and set up the layout, lighting, and camera track in UE5. I stylized the greyscale render in Figma Weave and rendered the final video using Seedance 2.0. The goal was to use a fast 3D environment pass in UE5 as the structural foundation, locking camera movement and lighting consistency before handing off to AI for the final render.
Tools used: Blender, UE5, Tripo 3D, Figma Weave, Nano Banana 2, Flux 2 Pro, After Effects.
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